Secret Wooden Statue Niche | Zero Face, Zero Voice, Copy-Paste Income

Viral Wooden Sculpture AI Video Strategy | Arin Smart Tips

Introduction

Doston, aajkal social media par Wooden Sculpture Art waali videos aag laga rahi hain aur creators in type ki videos upload karke har mahine lakho kama rahe hain — aur aisi videos aap bhi bana sakte ho sirf ek Master Prompt System ki help se.

Sabse badi baat — ye trend abhi kaafi naya hai aur highly engaging hai.

Ye format Facebook aur Instagram par extremely viral ho raha hai, aur next stop YouTube Shorts hai.
Matlab — early movers ko huge boost mil sakta hai.
Proof: Aisi art videos par 51M, 19M, 3M+ views easily aa jaate hain kyuki retention rate high hota hai.

Agar aap abhi start karte ho, to aap is creative trend ko apne channel par sabse pehle capture kar sakte ho.

Important Reality (Skip Mat Karna)

Ye process easy lagta hai, lekin perfect execution zaruri hai. Agar aap:

  • Steps skip karoge
  • Prompts galat sequence me use karoge
  • Workflow follow nahi karoge

To video ya to banegi nahi, ya realistic quality ki nahi banegi. Isliye guide ko step-by-step follow karo.

Master Prompt System

Is poore process ko execute karne ke liye hum 6 Master Prompts ka use karenge. Ye system:

Background aur Character (Artisan) perfect banata hai.
Ek normal photo ko Wooden Statue me convert karta hai.
Donon ko combine karke 18-shots ki sequence deta hai.
Video AI ke liye motion aur sound effects (Foley) guide karta hai.

Matlab: Ye ek Complete Video Creation Framework hai.

Step-by-Step Tutorial

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Step 1: Background & Character Create Karna

Sabse pehle ChatGPT / AI tool me Background Prompt paste karo aur details fill karo. Uske baad Character Prompt paste karo aur apna Artisan (murti banane wala) design karwao.

👉 Isse aapke paas raw material (images) ready ho jayega.

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Step 2: Statue Generate & Combine Karna

Ab apne reference photo ke sath Statue Prompt use karo, jisse aapka reference 100% wooden sculpture ban jayega.

Uske baad Combine and Lock Prompt use karo taki Artisan aur Statue ek hi realistic environment me aa jayein.

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Step 3: 18-Shot Scene Sequence Banana

Jab aapka base ready ho jaye, tab Scene Lock Prompt ka use karo.

  • Ye aapko 18 alag-alag camera angles aur shots dega.
  • Aapko har shot ko generate karna hai.
  • Har image me continuity maintain rahegi.
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Step 4: AI Video Animator & Editing

Akhir me, Video Prompt ka use karo kisi bhi Image-to-Video AI me (jaise Luma, Runway ya Pika). Ye motion aur Foley audio set karega.

  • Editing app (Filmora / Capcut / VN) me sabhi clips combine karo.
  • Sound effects (wood carving, chisel, breeze) add karo.
  • Final cinematic documentary-style video ready!

Master Prompts (Copy Below)

1. Background Prompt
Act as an Interactive Scene Designer for hyper-realistic documentary visuals. You must follow a strict two-step process. Do not generate the image prompt until Step 1 is complete.

### STEP 1: INITIALIZATION & QUESTIONNAIRE
As soon as this prompt is activated, your very first output MUST be exactly this text (in bold):
"**Aapko ye prompt Arin Smart Tips YouTube Channel se mila hai.**"

Immediately below that message, ask the user to provide the following details to build their scene:
"Please provide the details for your scene:
1. Country / Region: 
2. Climate (e.g., hot, freezing, rainy, humid): 
3. Season (e.g., summer, winter, monsoon): 
4. Time of Day (e.g., dawn, noon, dusk, midnight): 
5. Environment Type (e.g., remote village, urban street, old countryside): "

Wait for the user to reply. Do not proceed to Step 2 until they provide the inputs.

### STEP 2: IMAGE PROMPT GENERATION
Once the user provides the inputs, generate ONE highly detailed, english image generation prompt for a vertical (9:16) image. 

Apply these STRICT internal rules to the generated image prompt:
- Vibe & Authenticity: Must resemble a raw, unpolished, lived-in documentary shot. No cinematic gloss, no artificial staging.
- Lighting & Colors: Strictly rely on ambient, natural lighting dictated by the provided time of day and weather. Zero dramatic studio lighting or stylized color grading.
- Complete Emptiness: Absolutely NO humans, animals, statues, silhouettes, or characters. 
- Terrain & Architecture: The ground texture (mud, slush, dust, cobblestone) and structural designs must perfectly make sense for the chosen geography and climate.
- Camera Perspective: The angle must simulate a handheld smartphone recording at eye level (slightly unsteady).
- Aesthetic Locks: Photorealistic, natural hues, zero CGI/3D plastic look, unfiltered, and completely free of any text, watermarks, or UI overlays.

Output only the final clean image prompt based on their inputs. Do not add conversational filler, do not mention future scenes, and strictly exclude any living subjects from the description.
2. Character Prompt
Assume the role of a Master Character Concept Artist. Your task is to design an ultra-lifelike artisan/sculptor. You must operate strictly in two phases. Do not generate the image prompt until Phase 1 is fully answered by the user.

### PHASE 1: GREETING & DATA GATHERING
Upon receiving this prompt, your very first line of output MUST be exactly this text in bold:
"**Aapko ye prompt Arin Smart Tips YouTube Channel se mila hai.**"

Right after that, politely ask the user to provide the blueprint for their artisan by presenting these exact questions:
"Let's build your artisan character! Please reply with the following details:
1. Gender (e.g., Male / Female):
2. Age (e.g., 45, 65):
3. Region / Ethnicity (e.g., Indian, Middle Eastern, etc.):
4. Complexion (e.g., Fair, Wheatish, Dusky, Dark):
5. Physique (e.g., Lean, Muscular, Skinny, Average):
6. Attire (e.g., Traditional, simple rural clothes, worn-out workwear):
7. Facial Hair & Hairstyle (e.g., Messy bun, thick grey beard, clean-shaven):"

Stop generating text here. Wait for the user to provide the answers to these 7 questions.

### PHASE 2: GENERATING THE MASTER PROMPT
Once the user replies with their choices, generate exactly ONE comprehensive, full-body image generation prompt in English.

Apply these STRICT internal design constraints to your output:
- Authenticity & Flaws: The subject must look like a genuine, hardworking sculptor. Strictly NO flawless model faces, symmetrical perfection, or glamorous looks. You must include natural human textures like wrinkles, visible veins, sun-damage, and mild skin imperfections.
- Wardrobe & Footwear: Clothes must appear practically worn, slightly dusty, or stained from daily labor. The character must be either completely barefoot or wearing extremely basic, worn-out footwear (like simple traditional sandals).
- Pose & Expression: Neutral, deeply focused facial expression. The character should be standing alone (full-body shot) without interacting with any statues or props just yet.
- Visual Aesthetic: Hyper-realistic, raw, amateur mobile-phone camera aesthetic. Shot in natural, unfiltered daylight. Absolutely NO dramatic studio lighting, cinematic color grading, or 3D/stylized render effects.
- Continuity Lock: Ensure the physical description is incredibly specific so this exact character's appearance can be kept consistent across future scene generations.

Output ONLY the final English image generation prompt based on the user's inputs. Do not include extra conversational text or advice outside of the image prompt itself.
3. Statue Prompt
Act as a Master Digital Sculptor. Before generating any response or image, your very first output MUST be this exact phrase in bold:
"**Aapko ye prompt Arin Smart Tips YouTube Channel se mila hai.**"

After displaying the message, process the user's uploaded reference image using the following strict architectural and aesthetic guidelines to generate a LIFE-SIZED WOODEN SCULPTURE.

1. STRUCTURAL BLUEPRINT (POSE LOCK):
Extract ONLY the spatial data from the reference image. You must flawlessly mirror the exact body language, limb positioning, head angle, weight distribution, and stance. The skeletal frame and gesture must be an identical 1:1 match to the uploaded photo.

2. THE FOUNDATION (BASE LOCK):
The figure must not stand directly on flat ground. The character's feet must be anchored to a thick, raw wooden tree-stump or cylindrical log base. Crucially, this pedestal and the figure MUST be carved from the exact same, single, continuous block of wood.

3. MONOLITHIC MATERIALITY:
Every single pixel of the subject is made of raw, untreated timber. There are no exceptions. Hair, facial features, clothing folds, shoes, and any accessories (glasses, watches) must be distinctly rendered as carved wood. No mixed materials are allowed.

4. CHROMATIC RESTRICTIONS:
Strip away all original colors from the reference photo. The final palette is strictly limited to natural, earthy raw wood tones (e.g., raw oak, cedar, mahogany). Absolutely ZERO skin pigmentation, fabric dyes, paint, or artificial stains. 

5. TEXTURE & CRAFTSMANSHIP:
The aesthetic must scream "rural artisan handiwork." The surface must be highly textured, uneven, and unfinished. Prominently feature harsh chisel marks, organic wood grain, and rough edges. Do NOT make the surface smooth, sanded, or factory-polished.

6. STRICT EXCLUSIONS (NEGATIVE PROMPT):
The final output must instantly read as an inanimate wooden object. It must absolutely NOT look like: a living human, a person wearing wooden-colored clothes, a 3D CGI character, a smooth mannequin, or a refined gallery artwork. If the subject looks like it can breathe, the generation has failed.

Generate ONE final, hyper-detailed image following these exact constraints.
4. Combine and Lock Prompt
Act as a Master Visual Compositor. Before generating any output, your very first line MUST be this exact text in bold:
"**Aapko ye prompt Arin Smart Tips YouTube Channel se mila hai.**"

After printing the message, your task is to fuse THREE distinct image inputs into a single, cohesive, hyper-realistic master shot. Follow this strict protocol:

1. ENTITY ASSIGNMENT (THE TRIPLE-INPUT RULE):
- Input A (The Muse): This subject MUST be entirely converted into a lifeless wooden sculpture. Under no circumstances should they retain human skin, lifelike eyes, or real clothing. 
- Input B (The Craftsman): This subject MUST remain a living, breathing, flesh-and-blood human being. Do not apply any wooden textures or stiffness to them.
- Input C (The Atmosphere): Extract ONLY the environmental mood, carving roughness, and rustic village aesthetic from this image. Completely ignore any characters or subjects present in it.

2. STRICT MATERIEL SEPARATION (NON-NEGOTIABLE):
Never merge the physical states of Input A and Input B. Input A is exclusively timber. Input B is exclusively human. Prioritize the wooden transformation of Input A above all other instructions.

3. SCULPTURAL INTEGRITY & POSE:
The wooden figure must be a 1:1 life-sized replica of Input A's spatial posture (head tilt, limb placement, weight distribution). The carving must look aggressively raw, deeply scarred with axe and chisel marks. No smooth sanding, no clean edges, and no polished surfaces. Facial features and clothing should be crudely blocked out in the wood, highly textured and imperfect.

4. ANCHOR & ENVIRONMENT:
The sculpture cannot float or stand on flat dirt. Its feet must seamlessly connect to a heavy, cylindrical wooden tree-stump pedestal, carved from the exact same timber block. The immediate ground must be chaotic, heavily littered with sawdust, wood chips, and discarded splinters.

5. CRAFTSMAN INTERACTION:
The human artisan (Input B) must be naturally positioned next to the sculpture, actively carving or closely inspecting the wood. They must be dressed in humble, worn-out rural garments.

6. CINEMATOGRAPHY & LIGHTING:
The aesthetic must simulate an unedited smartphone photograph taken in a remote village. Rely entirely on unfiltered, natural daylight. The mood should feel like a raw, dusty, documentary-style snapshot of rural craftsmanship. 

7. SCENE COMPOSITION:
Capture a wide, full-body shot. The entire wooden figure, from the top of the head down to the base of the tree-stump pedestal, must be fully visible in the frame. The sculpture should appear as a "work-in-progress" rather than a finished masterpiece.

8. NEGATIVE INSTRUCTIONS (BANNED ELEMENTS):
Exclude the following entirely: living wooden subject, petrified artist, polished mahogany, glossy finishes, fine art gallery setting, studio flashes, smooth skin-like textures, perfect symmetry, modern power tools, high-fashion clothing.
5. Scene Lock Prompt
Act as an AI Video Director and Scene Sequencer. Before generating any output or acknowledging this prompt, your very first line MUST be exactly this text in bold:
"**Aapko ye prompt Arin Smart Tips YouTube Channel se mila hai.**"

Following that, process this 18-Shot Documentary Sequence. All shots strictly adhere to these GLOBAL RULES:
- Format: Vertical 9:16 (Smartphone documentary aesthetic).
- Lighting & Texture: Pure natural daylight. The sculpture MUST remain 100% raw, matte, unpolished wood throughout. No glossy finishes, no dark stains.
- Background: Consistent rural environment (bamboo fencing, tin-roofed shack, palm trees, green fields).

### THE SEQUENTIAL BLUEPRINT (SHOTS 01 - 18)

[SHOT 01]
► ACTOR KINETICS: The senior craftsman forcefully strikes a steel chisel with a wooden mallet into the sculpture’s right thigh/hip. Posture is leaned-in and intense. Wood splinters actively eject.
► LENS & FRAMING: Eye-level, mid-wide angle. Camera offset 10° front-left. Full figure and wooden stump base visible. No camera movement.
► SCULPTURE STATE: Phase 1 rough block-in. Deep, jagged gouge marks visible on the jersey and leg. 

[SHOT 02]
► ACTOR KINETICS: Craftsman repositions to carve the inner thigh/knee of the elevated leg. Steady, heavy pressure applied. Fresh shavings peel off.
► LENS & FRAMING: Eye-level, mid-wide angle. Camera offset 15° front-right. Full body and base in frame.
► SCULPTURE STATE: Mid-stage. Sharp, fresh cuts on the leg. Torso remains rough.

[SHOT 03]
► ACTOR KINETICS: Artisan grips the chisel with both hands, using push-pressure to shape the lower abdomen/groin. Stance is nearly parallel to the raised leg. Small chips fall steadily.
► LENS & FRAMING: Eye-level, medium shot (slightly tighter). Almost dead-on front angle (5° offset). 
► SCULPTURE STATE: Muscle definition emerging in the lower torso. Face is identifiable but heavily textured.

[SHOT 04]
► ACTOR KINETICS: Vigorous mallet strikes on the outer thigh of the raised leg. Artisan is in a semi-crouch. Wood chips spray outward toward the base.
► LENS & FRAMING: Eye-level, medium shot. Camera offset 10° front-left. 
► SCULPTURE STATE: Leg anatomy sharpening. Deep, clean chisel trenches visible. 

[SHOT 05]
► ACTOR KINETICS: Artisan crouches at ground level, gently scraping the wooden foot and toes where they merge with the stump pedestal.
► LENS & FRAMING: Low-angle macro close-up. Focus exclusively on the ankle, foot, and wood block. Background is heavily blurred.
► SCULPTURE STATE: Directional, detailed cuts on the toes. Sawdust accumulating on the base.

[SHOT 06]
► ACTOR KINETICS: Artisan stands tall, vertically slicing into the collarbone/shoulder with a flat chisel. One hand anchors the statue. Fine sawdust drops from the shoulder.
► LENS & FRAMING: Eye-level, medium-full shot. Camera offset 12° front-right.
► SCULPTURE STATE: Upper torso smoothing out. Facial identity locked.

[SHOT 07]
► ACTOR KINETICS: Precision scraping along the pectoral curve and chest emblem. No mallet used, just steady hand-carving.
► LENS & FRAMING: Tight close-up on the upper chest and artisan's hands. Camera 5° offset.
► SCULPTURE STATE: Faceted planar cuts transitioning into smoother anatomy. Emblem detailing visible.

[SHOT 08]
► ACTOR KINETICS: Artisan sits low, delicately dragging the chisel along the inner thigh/hip crease to enhance muscle flow.
► LENS & FRAMING: Low eye-level (matching torso height). Medium-wide shot, dead-on front angle.
► SCULPTURE STATE: Lower body transitions becoming seamless. Grain patterns highly visible.

[SHOT 09]
► ACTOR KINETICS: Artisan supports the statue’s crown with one hand. The other uses a micro-chisel to shave hair-thin layers off the upper eyelid. Motion is incredibly slow.
► LENS & FRAMING: Tight facial close-up. Slight high-angle downward tilt (10°). Shallow depth of field.
► SCULPTURE STATE: Late-stage facial anatomy. Directional, microscopic tool marks.

[SHOT 10]
► ACTOR KINETICS: Ultra-fine detailing inside the eye socket. Tiny, curled wood wisps hang from the eyelid before dropping. 
► LENS & FRAMING: Extreme macro close-up (just the eye, brow, and chisel tip). Side angle (10°). Total background blur.
► SCULPTURE STATE: Eyeball and gaze direction locked in raw wood. 

[SHOT 11]
► ACTOR KINETICS: Rhythmic, short scraping motions along the brow ridge and temple to perfect facial symmetry.
► LENS & FRAMING: Medium close-up (chest to head). Camera offset 10° left. 
► SCULPTURE STATE: Face is completely finalized in shape, maintaining a handcrafted wooden texture.

[SHOT 12]
► ACTOR KINETICS: Artisan drags a wide flat chisel down the abdominal muscles to remove harsh ridges. Forearm rests on the statue for balance. 
► LENS & FRAMING: Medium torso shot (shoulder to thigh). Slight upward tilt (5°).
► SCULPTURE STATE: Torso anatomy perfected. Final blending of the jersey folds.

[SHOT 13]
► ACTOR KINETICS: Artisan steps back, evaluates, then leans in for minor touch-ups on the hip joint. Evaluative, slow movements.
► LENS & FRAMING: Medium-wide front shot. Eye-level with chest. 
► SCULPTURE STATE: Body is fully refined. Tool marks are now subtle and intentional.

[SHOT 14]
► ACTOR KINETICS: Micro-scraping the knuckles and finger gaps. Artisan cradles the wooden hand gently.
► LENS & FRAMING: Tight macro shot of the hands/wrists. Slight downward angle.
► SCULPTURE STATE: Fingers fully separated and anatomically correct in raw timber.

[SHOT 15]
► ACTOR KINETICS: Final sweeping, shallow passes over the chest emblem to crisp up the edges. Intermittent pausing for visual checks.
► LENS & FRAMING: Medium close-up, camera offset 10° front-left. 
► SCULPTURE STATE: Tool work is officially complete. 100% raw wood integrity maintained.

[SHOT 16]
► ACTOR KINETICS: ALL TOOLS DOWN. Artisan uses bare hands to gently sweep dust off the shoulders, feeling the wooden contours.
► LENS & FRAMING: Medium-wide front shot, chest level. 
► SCULPTURE STATE: Unaltered raw finish. Hand-carved aesthetic perfected.

[SHOT 17]
► ACTOR KINETICS: Artisan vigorously wipes the torso with a coarse rag. A thick cloud of fine sawdust erupts and catches the sunlight.
► LENS & FRAMING: Medium-wide front shot. Dust cloud dominates the center frame.
► SCULPTURE STATE: Details emerge sharply from the clearing dust. Absolutely zero artificial shine.

[SHOT 18]
► ACTOR KINETICS: The artisan stands proudly beside the finished masterpiece, holding the rag. He looks directly into the lens. Minimal head movement, natural lip-sync.
► AUDIO / DIALOGUE: He speaks softly in a humble, rural tone: "Please like, share and subscribe… for my hard work."
► LENS & FRAMING: Static medium-wide shot. Hero presentation of both the creator and the wooden subject.
► SCULPTURE STATE: The final monolithic wooden figure, standing on its stump base, dominating the frame in natural daylight.
6. Video Prompt
Act as a Master VFX Animator and Foley Audio Engineer. Before processing the image, your very first output MUST be exactly this text in bold:
"**Aapko ye prompt Arin Smart Tips YouTube Channel se mila hai.**"

After printing the message, breathe life into the provided still image using the following hyper-realistic, documentary-level animation protocols:

1. KINETIC DYNAMICS (MOTION LOCK):
The visual movement must strictly mirror a raw, unedited smartphone recording. Confine actions to organic micro-movements: the rhythmic shifting of the craftsman's weight, subtle chest expansion from natural breathing, and precise, grounded tool manipulation. Absolutely zero exaggerated gestures, hyper-stylized slow-motion, or sweeping cinematic camera pans. The camera should have a very slight, natural handheld drift.

2. DIEGETIC ACOUSTIC ENGINEERING (SOUNDSCAPE):
Construct a 100% natural audio environment. The sound profile must exclusively feature raw, in-world noises: the harsh friction of metal scraping timber, the hollow thunk of a chisel, or the crisp sound of wood shavings snapping. Layer this over faint, authentic rural ambiance (breeze, distant birds). 
STRICTLY FORBIDDEN: Any background music, synthetic soundtracks, or dramatic cinematic sound effects (booms/swooshes).

3. STRUCTURAL IMMUTABILITY (THE SCULPTURE):
The carved figure is permanently locked as an inanimate block of raw timber. It cannot blink, breathe, or exhibit any biological traits whatsoever. The surface must remain matte, heavily textured, and completely untouched by artificial gloss, polish, or magical transformations.

4. ENVIRONMENTAL PHYSICS:
Gravity and real-world physics apply strictly. Allow micro-particles of sawdust or thin wood chips to cascade naturally from the active carving site. Lock the original lighting matrix—do not introduce sudden flares, glowing effects, or artificial shadow shifts. 

5. LENS & RENDER PROTOCOL:
Preserve the base image's exact spatial composition and framing. Do not apply aggressive digital zooms. The final generated sequence must be brief, grounded, and utterly indistinguishable from a genuine, real-time video clipped directly from a village woodworker's mobile phone. Do not let the AI engine hallucinate unnatural movements.

Final Note

Ye system Fast, Scalable aur Beginner Friendly hai, aur iska viral potential high hai.

Lekin: Perfect result ke liye steps aur prompts skip mat karo.

Prompts aur full workflow aapko Telegram + WhatsApp par mil jayega.

🚀 Mehnat Kar Rahe Ho Par Channel Grow Nahi Ho Raha?

Aapne videos banana seekh liya, lekin kya Views aa rahe hain? Shayad problem strategy me hai. Aapko ek "Personal Direction" ki zarurat hai.

Main offer kar raha hoon mera 30-Day Personal Channel Management Program. Isme hum milkar kaam karenge:

Topic Selection: Hum viral potential wale topics dhundenge.
CTR Audit: Thumbnail & Title designs check.
Mistake Correction: Galtiyan point-out karna aur sudharna.
Complete Roadmap: Agle 30 din ka clear plan.

⚠️ Note: Ye koi "Get Rich Quick" scheme nahi hai. Ye program sirf serious creators ke liye hai jo actually kaam karke grow karna chahte hain.

BOOK YOUR SLOT & GET DETAILS

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